Again, you can’t have Dune without the sandworms. They’re essentially the center of the entire Dune universe. They’re ancient guardians of a source of power that humans so desperately desire. I think this is the best way to view them. I'll leave you with this: when writing Dune, Frank Herbert envisioned the sandworms to be similar to the medieval dragons of old, like in Beowulf, that guard treasure from human invaders. Hopefully all of the above information gave you a better picture of Dune's sandworms. The fixed knife uses a chemical process to keep the knife permanently intact. The unfixed knife requires a human body’s electrical field otherwise, it’ll eventually disintegrate. According to the Terminology of the Imperium, the crysknife has two forms: fixed and unfixed. To make the crysknife, the Fremen ground down a sandworm tooth and create its shape, which is almost always 20 centimeters long. The Fremen will extract the teeth of dead sandworms to create the crysknife, a prized possession of any Fremen. Take a good look at a sandworm, and one defining feature (other than their overall size) is the size of their many, many teeth. The Fremen Make Knives From Sandworm Teeth Riding a worm for the first time is a common coming-of-age ritual for the Fremen. Once on top, the rider will use hooks to steer the worm and also cause it to go faster. The sand irritates the soft tissue, causing the worm to rotate upward, lifting the rider to the top. To ride a sandworm, the Fremen summon one, run alongside of it and attach a “maker hook” to the soft tissue in one of its ring segments. Now you’re probably wondering, “Why would you ever want to summon one of them?” Believe it or not, the Fremen know how to ride the sandworms. To attract a sandworm, they use a device called a “thumper” that makes a rhythmic vibration on the sand. They can also summon the sandworms at will. So the Fremen learned to avoid being detected by merely stepping out of rhythm across the sand. When walking on the Arrakis desert sand, sandworms are attracted to rhythmic movements. Sandworms Can Be Avoided, Summoned and Riddenĭespite the sandworms' massive size, indestructible nature and the danger they pose, the Fremen have a relationship with the creatures and developed ways to safely co-exist with them. Since sandworms are directly responsible for producing the spice, though, it’s more advantageous for humans to keep them alive. But things can go sideways pretty quickly and put men in harm’s way. When a sandworm is detected, they pull the harvester away to safety. Using an aerial transport called a “Carryall” that carries a harvester known as a “Crawler,” they collect the spice and monitor for sandworms in the area. Even more, the spice is only found on Arrakis, making the planet a key strategic outpost for the empire.īut the sandworms don’t make it easy for humans to harvest spice. The prescience allows for interstellar travel, making the spice a big prize in the universe. That’s because the sandworms’ larvae produce the melange, also simply called “the spice.” In Dune, the spice is a mildly addictive drug that provides the user with medicinal and mystical abilities, like long life, greater vitality and prescience. There’s no reason to kill the sandworms, though.
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